Joshua started at GameRant in 2017 where he fell in love with a company that supports creativity, treats video games with the respect they deserve, and is complete with people whose passions match his ...
A whimsical wordsmith at Game Rant, crafting pixelated odysseys from a lifelong love for gaming and a diet of 1UP mushrooms. The People for the Ethical Treatment of Animals, PETA, issues a statement ...
Motion blur in Final Fantasy 16 is causing some players to feel nauseated with no way to turn the feature off. Several users have complained about the motion blur — which is a graphical effect used ...
GameSpot may get a commission from retail offers. A new update has gone live for Final Fantasy 16, and if you've been hoping to see a menu option to tone down the game's extreme use of motion blur, ...
Square Enix has listened to player complaints and included an option to turn off motion blur in Final Fantasy 16's first post-launch patch. Outlined on the Square Enix website, update 1.03 adds a ...
NVIDIA has revealed G-Sync Ultra Low Motion Blur (ULMB) 2, the second generation of tech it designed to minimize motion blur in competitive games. Compared with ULMB, which it released in 2015, the ...
Recently I've started playing a little Indie gem of a game called Dead Cells. This game features fast, fluid movement and crisp sprite backgrounds. I have a decent (2015) 100Hz gaming monitor (Acer ...
Final Fantasy 16 is one of the most visually impressive entries in the series, but not without a cost. The game has to make some concessions in order to ensure everything shown on screen is portrayed ...
Joshua has been playing video games for as long as he can remember. He's currently playing just about any and every new AAA story-based game. In his free time, he enjoys buying, building, painting, ...
I recently moved my Windows Saved Game folder to a network drive to facilitate some travel gaming. As part of this my current most-played game - Diablo 2 Resurrected - was set to 60FPS and low ...
ULMB 2 only works with two 360Hz monitors so far, but Nvidia claims it’s as smooth as a theoretical 1440Hz monitor would be. ULMB 2 only works with two 360Hz monitors so far, but Nvidia claims it’s as ...
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